To apply, CLICK HERE.

Responsibilities:
• Modeling ultra-detailed photorealistic and stylized assets, both hard surface and organic at multiple resolutions (low-to-high)
• Handling all aspects of the geometry pipeline - Zbrush, UVs, proxy creation, map bakes
• Manage multiple complex tasks
• Asset export and implementation into UE4
• Test and verify your work on target hardware

Qualifications:
• Links to portfolio (required)
• Resume (required)
• Demonstrate an incredible eye for photo-realism
• World class modeling skills, preferably in Maya or Max
• Solid communicator with an ability to work between disciplines
• Portfolio demonstrating experience with photorealistic art
• Detail-oriented
• Excellent time management and organizational skills
• Ability to work well within a team environment
• Ability to adapt to different styles
• Practical expertise with Substance
• Texturing skills a big plus
• Ability to work well within a team
• Excellent time management and organizational skills
• Must be able to take critique and art direction
• Passion for video games


If you’d like to be part of building a visually stunning game and you think you’re a perfect fit, then we’d love to hear from you. Please submit your resume with a portfolio and we'll be in touch soon.
Only online artwork submissions are accepted.
Must be willing to complete an art test if requested to do so.
All positions are located at our office in New Orleans, LA.
How can High Voltage supercharge your future?

High Voltage Software is an Equal Opportunity Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

Generalist Modeler

High Voltage Software

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